As a gaming group we have completed 3 adventures/campaigns.
1.
We were introduced to Fantasy Flight's game system by playing their Beginner Game:The mission was titled: The Capture of Whisper Base. Essentially the mission was to capture a Imperial listening station and use it for the Rebellion's needs.
If anything, the adventure seemed to hook us. We also learned just how hard it is to blow up a ATST...
2.
After the beginner game we made our own characters and started our first campaign called: The Perlemian Haul. The mission introduced us to some mystery and left lingering questions:What was the deal with that room/hangar that the Defiant (a YT-2000 light freighter) was discovered in?
What did the scientist (that the team saved from prison) whisper to Tyler's character, Dax about the Defiant?
3.
Finally, we played (in my opinion the most exciting adventure/campaign) Dead in the Water.
The game took the team to the brink as they tried to save a sabotaged Shadow Raptor (A Secret Ops Rebel ship) from being pulled into a black hole and uncovering who betrayed them and why? It had two of the biggest battles that we have tried as a group. And both times the PC's escaped near death situations.Fame brings problems.
While the team has been successful and have been a great help in the war against the Empire. The team's fame has brought about the attention of the Empire. A price is now out for their death or apprehension for capturing Hura Kogler, the daughter of the legendary Hyndis Kogler (a high ranking Imperial).
Trouble is coming... the only question is when?
What Now?
Currently the players have started the adventure called: Too Close.
I will update in a new post a more detailed version of the events that have taken place so far in that adventure.

